Bleeding-edge C++
From concepts, through coroutines and deducing this, and soon static reflection.
We experiment!
Focused on Learning
IceShard was created to learn and understand game engine development.
This is THE foundation!
Performance Oriented
Whenever possible we design from the groud up for performance! There is no time to do it "later"...
Make potatoes great again!
Don't hesitate to contact me on GitHub or Codeberg!